Publisher: Focal Press
Language: English
ISBN: 0240807685
Paperback: 368 pages
Data: Feb 2006
Format: PDF
Description: Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention.
Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know-from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artisteven providing them with images created using the tutorials that can be used in a portfolio.
* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
* Companion CD includes sample textures and electronic versions of images you saw in the bookall the tools you need in one place!
* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
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4 Responses to “3D Game Textures: Create Professional Game Art Using Photoshop”
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January 20th, 2008 at 12:35 am
Hello.
please…the link are died.
March 25th, 2008 at 3:32 pm
link not working……….plz do something about it….:(
March 26th, 2008 at 6:51 pm
link is working now……..thanx for ur support
May 15th, 2008 at 10:35 pm
no file